Tenno even have a little more control in using the ability. Hitting enemies who have procced the opposite status effect will produce a third outcome where the damage types are combined into a Blast detonation for a high damage burst. Enemies will take Heat damage, and similarly, if they’ve already been afflicted, will instead be set ablaze to take significant extra damage.īut that's not all. If your battery is running hot and you’ve got some excess power to burn, you can instead hold the ability key to expend the kinetic energy, bringing forth a scorching flame. Enemies will take Cold damage, and if they already have the Cold status, they’ll instead be flash Frozen for the duration. Pressing the ability has Gauss rend the kinetic energy in the surrounding area, absorbing it into its own battery and supercooling the resultant forces. Tying directly to Gauss’ battery theme, depending on how you choose to manipulate the energy around you affects your own battery strength and the status applied. Thermal Sunder has two distinct functions. Complicating things further is Gauss’ third ability, Thermal Sunder. Like a dynamo waiting to be unleashed, Gauss is the perfect balance between energy and power. Manage battery levels by keeping your movement slick and then use that battery power to protect yourself and regenerate energy to begin the loop once again. With this in mind, you can see the bigger arc of Gauss’ playstyle. Absorbed damage is also partially converted into energy. Damage will be reduced by a larger amount the more your Electrokinetic Battery is charged, so carefully planning your movement will benefit you in more than ways than one. Hitting enemies directly or with the contact shockwave from Mach Rush while Kinetic Plating is activated will proc Slash damage, causing bleeding. You can manually deactivate the ability by toggling it, but you’ll want to play around with the Kinetic Plating as it’s going to be one of your main sources of protection while Mach Rushing around the map.
It’ll also let you shrug off staggers and knockdowns for an extended period of time. That brings us to his second active ability.Īctivating Kinetic Plating gives Gauss a shield that defends against Impact, Slash, Puncture, Cold, Heat, and Blast weapon types. While you can easily avoid danger while using Mach Rush, there’s also a simpler way for Gauss to tank through damage.
When using Mach Rush, you’ll have to get used to deciding on the fly if you want to use the ability just for movement or for crowd control, in which case you’ll want to do what you normally do the opposite of: Head straight for a wall.
This will knockdown foes in a large radius. If you collide with a solid object while dashing, Gauss will hit the target with so much force that it’ll generate a powerful shockwave. Passing within a few meters of enemies will have them swept up in your slipstream and knock them over. While dashing, Gauss is capable of some amazing feats not limited to running on large bodies of water you’ll find in the Plains of Eidolon and Orb Vallis. If you hold the button down, Gauss will continue to dash at the same speed and drain energy. Press the ability button to have Gauss perform a supersonic dash, instantly charging his battery 10 percent. This is Gauss’ most straightforward ability, but that’s kind of the point.